Thesis Title

The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism

Date of Graduation

Summer 1998

Degree

Master of Arts in Communication

Department

Communication

Committee Chair

Randy Dillon

Subject Categories

Communication

Abstract

An interconnected global society presents a need for people to pursue higher education abroad. Statistics show that there is an increase in the numbers of foreign international students on U.S. campuses. This study examines the impact of self-esteem and public self-consciousness on classroom communication apprehension of international students on U.S. campuses. The study uncovers significant correlations between self-esteem and communication apprehension, and between public self-consciousness and communication apprehension in classrooms.

Copyright

© Margarita V Sevcik

Citation-only

Dissertation/Thesis

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