Neuroevolution for RTS Micro
This paper uses neuroevolution of augmenting topologies to evolve control tactics for groups of units in real-time strategy games. In such games, players build economies to generate armies composed of multiple types of units with different attack and movement characteristics to combat each other. This paper evolves neural networks to control movement and attack commands, also called micro, for a group of ranged units skirmishing with a group of melee units. Our results show that neuroevolution of augmenting topologies can effectively generate neural networks capable of good micro for our ranged units against a group of hand-coded melee units. The evolved neural networks lead to kiting behavior for the ranged units which is a common tactic used by professional players in ranged versus melee skirmishes in popular real-time strategy games like Starcraft. The evolved neural networks also generalized well to other starting positions and numbers of units. We believe these results indicate the potential of neuroevolution for generating effective micro in real-time strategy games.
Evolution, NEAT, Neural networks, RTS micro
Gajurel, Aavaas, Sushil J. Louis, Daniel J. Mendez, and Siming Liu. "Neuroevolution for rts micro." In 2018 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1-8. IEEE, 2018.
IEEE Conference on Computatonal Intelligence and Games, CIG