"Technologies of inclusive well-being at the intersection of serious ga" by Anthony Lewis Brooks, Sheryl Brahnam et al.
 

Title

Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy

Abstract

This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented. © 2014 Springer-Verlag Berlin Heidelberg.

Department(s)

Information Technology and Cybersecurity

Document Type

Article

DOI

https://doi.org/10.1007/978-3-642-45432-5_1

Keywords

Alternative realities, Healthcare, ICT, Inclusive well-being, Play, Quality of life (QOL), Serious games, Therapy

Publication Date

1-1-2014

Journal Title

Studies in Computational Intelligence

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