Title
Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy
Abstract
This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented. © 2014 Springer-Verlag Berlin Heidelberg.
Department(s)
Information Technology and Cybersecurity
Document Type
Article
DOI
https://doi.org/10.1007/978-3-642-45432-5_1
Keywords
Alternative realities, Healthcare, ICT, Inclusive well-being, Play, Quality of life (QOL), Serious games, Therapy
Publication Date
1-1-2014
Recommended Citation
Brooks, Anthony Lewis, Sheryl Brahnam, and Lakhmi C. Jain. "Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy." In Technologies of Inclusive Well-Being, pp. 1-10. Springer, Berlin, Heidelberg, 2014.
Journal Title
Studies in Computational Intelligence