Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration: A Randomized 2-Group Comparison Study
Abstract
Background: Gamification is an approach that can be used to introduce interprofessional collaboration in nursing and health science. Card games are an effective and convenient way to educate students about clinical professions. Purpose: We compared the perception of an experimental group of students who played an educational card game to a control group that played an uninstructive card game. Methods: College students (n = 148) from nursing and health science majors consented to play a 30-minute card game and complete a 13-item survey. Results: Perceptions of the card game were significantly better for students in the experimental group who played the interprofessional collaboration game than for those in the control group (t = 10.33, P <.001). Survey subscales were rated significantly higher for respondents who played the interprofessional card game. Conclusions: The use of an innovative card game teaching strategy significantly increased the perception of interprofessional collaboration among college students.
Department(s)
School of Health Sciences
Document Type
Article
DOI
10.1097/NNE.0000000000001594
Keywords
card game, gamification, health science education, interprofessional collaboration, nursing education
Publication Date
7-1-2024
Recommended Citation
Goddard, Stacy E.; Joseph, Antony R.; Wright, Valerie M.; Watkins, Susan M.; and Mast, Daniel D., "Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration: A Randomized 2-Group Comparison Study" (2024). Faculty Scholarship. 348.
https://bearworks.missouristate.edu/articles00/348
Journal Title
Nurse Educator